A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
Physical Based Inverse Rendering of 3D Faces from a Single Image
2015
unpublished
In this paper, we present an automatic framework for generating 3D faces in real-time VR systems or games from a single image. The framework are divided into reconstruction stage and rendering stage. In the first stage, we propose a linear machine learning model which is faster than previous works because features of illumination are learned from images in advance. In the second stage, we propose a physical based method to generate skin details and an approximation rendering algorithm. Finally,
doi:10.14257/astl.2015.120.153
fatcat:wo534n675jcabnuaa7nbiq66du