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Physical Based Inverse Rendering of 3D Faces from a Single Image
In this paper, we present an automatic framework for generating 3D faces in real-time VR systems or games from a single image. The framework are divided into reconstruction stage and rendering stage. In the first stage, we propose a linear machine learning model which is faster than previous works because features of illumination are learned from images in advance. In the second stage, we propose a physical based method to generate skin details and an approximation rendering algorithm. Finally,doi:10.14257/astl.2015.120.153 fatcat:wo534n675jcabnuaa7nbiq66du