On Tree Equilibria in Max-Distance Network Creation Games [article]

Qian Wang
2022 arXiv   pre-print
We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Network creation game, first introduced and studied by Fabrikant et al., is a classic model for real-world networks from a game-theoretic point of view. In a network creation game with n selfish vertex agents, each vertex can build undirected edges incident to a subset of the other vertices. The goal of every agent is to minimize its creation cost plus its usage cost, where the creation cost is the
more » ... unit edge cost α times the number of edges it builds, and the usage cost is the sum of distances to all other agents in the resulting network. The max-distance network creation game, introduced and studied by Demaine et al., is a key variant of the original game, where the usage cost takes into account the maximum distance instead. The main result of this paper shows that for α > 19 all equilibrium graphs in the max-distance network creation game must be trees, while the best bound in previous work is α > 129. We also improve the constant upper bound on the price of anarchy to 3 for tree equilibria. Our work brings new insights into the structure of Nash equilibria and takes one step forward in settling the so-called tree conjecture in the max-distance network creation game.
arXiv:2106.15961v3 fatcat:5dy32nci4vgtxivrsesub437ga