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A general concept of 3D volumetric visualization systems is described based on 3D discrete voxel scenes (worlds) representation. Definitions of 3D discrete voxel scene (world) basic elements and main steps of the image synthesis algorithm are formulated. An algorithm for solving the problem of the voxelized world 3D image synthesis, intended for the systems of volumetric spatial visualization, is proposed. A computer-based architecture for 3D volumetric visualization of 3D discrete voxel worldarXiv:1702.01540v1 fatcat:hz2zrm6carg7doagnqxsj27wlm