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PantaRay
2010
ACM Transactions on Graphics
Figure 1 : The geometric complexity of scenes rendered in the movie Avatar often exceeds a billion polygons and varies widely: distant rocks and vegetation are tessellated to a level of meters and centimeters, while the faces of even distant characters are modeled to over 40,000 polygons from forehead to chin. The spatial resolution of occlusion caches precomputed by our system also spans several orders of magnitude. Abstract We describe the architecture of a novel system for precomputing
doi:10.1145/1778765.1778774
fatcat:6mgrerfus5hpdiaiasaiaeucea