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Quad/Triangle Subdivision
2003
Computer graphics forum (Print)
In this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subdivision schemes. Designers often want the added flexibility of having both quads and triangles in their models. It is also well known that triangle meshes generate poor limit surfaces when using a quad scheme, while quad-only meshes behave poorly with triangular schemes. Our new scheme is a generalization of the well known Catmull-Clark and Loop subdivision algorithms. We show that our surfaces
doi:10.1111/1467-8659.t01-2-00647
fatcat:35abxwtqonhlpl6ydggevwwuli