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Occlusion based interaction methods for tangible augmented reality environments
2004
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry - VRCAI '04
Traditional Tangible Augmented Reality (Tangible AR) interfaces combine a mixture of tangible user interface and augmented reality technology, complementing each other for novel interaction methods and real world anchored visualization. However, well known conventional one and two dimensional interaction methods such as pressing buttons, changing slider values, or menu selections are often quite difficult to apply to Tangible AR interfaces. In this paper we suggest a new approach, occlusion
doi:10.1145/1044588.1044680
dblp:conf/vrcai/LeeBK04
fatcat:jz5miepeovertgkpdwfokaoslq