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Speed up of rendering pipeline by deferred lighting and triple queue structure
2001
Electronics Letters
1 -7 7 7 2 7 5 0 7 3 8 7 2 7 -7 2 3 b Redundant operations and stalls prevent a rendering pipeline from full-speed operation. To speed up the rendering pipeline, a triple queue structure is proposed to smooth the pipeline and to obtain benefit from deferred lighting. The results of cycle-accurate simulation show that the proposed structure can reduce rendering cycles to 52.9y0 in small size queues. ? ! 80-60-r Introduction: The rendering pipeline is a mainstream method to implement
doi:10.1049/el:20010901
fatcat:xxivqyjv5nagpl5siagnff7r2a