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Eurographics State of the Art Reports
Interactive rigid body simulation is an important part of many modern computer tools. No authoring tool nor a game engine can do without. The high performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper is a self contained state-of-the-art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which has evolved and matureddoi:10.2312/conf/eg2012/stars/095-134 fatcat:rv6lggg4xna3tgz3tquy7wt2bm