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ERIT—A Collection of Efficient and Reliable Intersection Tests
1997
Journal of Graphics Tools
We describe ERIT, a collection of C routines for e ciently and reliably handling intersection queries between pairs of primitive objects in 3D. ERIT supports intersection queries between the following pairs of primitives: triangle/line-segment, triangle/triangle, sphere/linesegment, sphere/triangle, cylinder/line-segment, cylinder/triangle, cylinder/sphere, cone/linesegment, cone/triangle, toroid/line-segment, toroid/triangle, and sphere/sphere. All intersection routines are based on
doi:10.1080/10867651.1997.10487482
fatcat:4zffznp63rdifnwcookkczoe6i