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Cooperative learning has been used in various settings across disciplines and has been shown to contribute to improving learning outcomes. With the recent development of new information and communication technologies there is a need to understand how these tools support or challenge existing principles of cooperative learning in the classroom. The present study sought to gain insights into the nature of cooperation between high school students to play an educational video game for learningdoi:10.2458/azu_itet_v2i2_bado fatcat:l7xabsynxngkphcyvatlhcksqe