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A Two-Phase Dialogue Game for Skeptical Preferred Semantics
[chapter]
2016
Lecture Notes in Computer Science
In this paper we propose a labelling based dialogue game for determining whether a single argument within a Dung argumentation framework is skeptically preferred. Our game consists of two phases, and determines the membership of a single argument within the extension, assuming optimal play by dialogue participants. In the first phase, one player attempts to advance arguments to construct an extension not containing the argument under consideration, while the second phase verifies that the
doi:10.1007/978-3-319-48758-8_41
fatcat:7qra3wsjjfdw7mzoakb2aam6ci