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Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games
2021
Kritike: An Online Journal of Philosophy
The paper explores and critically interrogates the proliferation of online games as showcased in the rise of augmented reality (AR) games such as Harry Potter: Wizards Unite and the like using the concepts of "cybernetics" and "simulacra." These are two powerful notions evident in contemporary times that when combined can be used to unmask the inner workings of AR games and to critique 21 st century's overdependency on and overdetermination of technology. The first task of the paper is to
doi:10.25138/15.2/a3
fatcat:tyrrnc6ptncdzmvks7y3ijscaa