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Realizing a low-latency virtual reality environment for motor learning
2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology - VRST '15
Figure 1 : Real-time feedback using a virtual mirror requires an immersive Virtual Reality environment that provides full-body motion capturing, motion analysis, and realistic character rendering at a low end-to-end latency. Abstract Virtual Reality (VR) has the potential to support motor learning in ways exceeding beyond the possibilities provided by real world environments. New feedback mechanisms can be implemented that support motor learning during the performance of the trainee and
doi:10.1145/2821592.2821607
dblp:conf/vrst/WaltemateHPKB15
fatcat:rvh26jpwunctrn2pp3uhupvwmq