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Beyond player types
2011
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games - Sandbox '11
Education and psychology studies have used motivational constructs called achievement goals to predict learning success and response to failure. In this article we adapted classroom achievement goal scales to instead measure gaming achievement goals. We collected survey data from 432 university students to empirically examine the applicability and utility of achievement goal constructs from education research to gaming. We introduced a new approach to player types based on mastery and
doi:10.1145/2018556.2018565
fatcat:bj6wqmrgg5a73hqgvwhnmkmuxi