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Dynamics Based 3D Skeletal Hand Tracking
[article]
2017
arXiv
pre-print
Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require significant computation resources. This research explores a new approach to tracking hands, or any articulated model, by using an augmented rigid body simulation. This allows us to phrase 3D object tracking as a linear complementarity problem with a well-defined
arXiv:1705.07640v1
fatcat:wzpkyfjqijakpfm3wxi3th4ktm