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Highly interactive collaborative streaming applications express the need for causality. Solutions exist but we argue that more work needs to be done especially from a perceptual point of view. The key question is: given the current state of the Internet and the perceptual tolerance of causal desynchronization, does causality make any difference ? This paper proposes a practical answer to this question by comparing different solutions. We support this comparison by producing video results for adoi:10.1145/1101149.1101205 dblp:conf/mm/PlescaGQP05 fatcat:uplk2adb45ac3czndo3343lttm