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Virtual reality (VR) games are among the rehabilitation strategies that, while effective, are attractive to the individual and facilitate and encourage proper movement. In this study, four VR games were designed and assessed to encourage the movements of the forearm and wrist complexs. Materials and Methods: The games were designed using the leap motion device, a small non-tactile device with good spatial resolution. Cameras were responsible for detecting the depth and distance of the hand fromdoi:10.22122/jrrs.v15i6.3456 doaj:c376426bc58146a9912e86f455429c5a fatcat:hbeygjcn4jca7jgjhvhij4xaje