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This paper reports on the design of a vision-based exercise monitoring system. The system aims to promote well-being by making exercise sessions enjoyable experiences, either through real-time interaction and instructions proposed to the user, or via experience sharing or group gaming with peers in a virtual community. The use of avatars is explored as means of representation of the user's exercise movements or appearance, and the system employs user-centric approaches in visual processing,doi:10.1007/978-3-642-02315-6_3 fatcat:akvheqq6dfdxhmelqyblbvyyoy