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Modeling, tracking and interactive animation of faces and heads//using input from video
Proceedings Computer Animation '96
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These tools share common goals but rely on varying details of physical and geometric modeling and in their input measurement system. Accurate facial modeling involves fine details of geometry and muscle coarticulation. By coupling pixel-by-pixel measurements of surface motion to a physically-based face model and a muscle
doi:10.1109/ca.1996.540489
dblp:conf/ca/EssaBDP96
fatcat:cylj5s3spfezjowlgyo25obz4e