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NURBS in VRML
2000
Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML) - VRML '00
In the days of VRML 1.0, NURBS seemed to be too complex to be adapted to the specification. Current development of hardware compels us to reevaluate this idea: While CPU clocks break the 1-GHz barrier, users still have to cope with 56K modems. NURBS meet exactly these demands. A NURBS description is a compact storage form, but its evaluation requires more computational effort. In addition, NURBS can be utilized for morphing effects and they provide a means for a smooth LOD. Adopting trimmed
doi:10.1145/330160.330173
dblp:conf/vrml/GrahnVW00
fatcat:nonz4vut5jezfph5pu6gl2ogci