A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2008; you can also visit the original URL.
The file type is application/pdf
.
Bayesian Imitation of Human Behavior in Interactive Computer Games
2006
18th International Conference on Pattern Recognition (ICPR'06)
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition community. Such recordings often represent a multiplexing of long-term strategy, mid-term tactics and short-term reactions, in addition to the more low-level details of the player's movements. In this paper, we describe our work in the field of imitation learning; more specifically, we present a mature, Bayesian-based
doi:10.1109/icpr.2006.317
dblp:conf/icpr/GormanTBH06
fatcat:v7xwuhrf4fhupgbl5xv3wgkrky