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The new paradigm shift of education where learners should learn real-life scenarios and solve real-life problems has created a major challenge. Students are passive and detached and may struggle to see the relevance of what they are learning to their lives. The recent growth of emerging technologies has launched terms such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) into mainstream topic. Virtual reality, an integrated, hands-on tool for learning, can play a uniquedoi:10.18178/ijiet.2020.10.3.1358 fatcat:ikaihr6vdrh7ll4vzclbqdbnqq