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Defining Digital Game-Based Learning for STEM: A New Perspective on Design and Developmental Research (Preprint)
2020
Journal of Medical Internet Research
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning. Digital games provide learners with a graphical system of interaction that enhances scientific concepts within an enjoyable environment. The vastly increasing number of digital games produced in the market affects the quality of STEM digital games while requiring multidisciplinary expertise. This paper proposes a
doi:10.2196/20537
pmid:33605885
fatcat:vmozrobqpnh27bzkrnm46jlw6i