Implementation of Finite State Automata in an Amusement Park Automatic Ticket Selling Machine

Fergie Joanda Kaunang, Jacquline Waworundeng
2019 Abstract proceedings international scholars conference  
Amusement Park is a place that provides various attractions for entertainment purpose. People can enjoy games, rides such as roller coaster rides, merry-go-round, etc. Over the time, technology has grown. Many things that are usually done manually by humans are now being replaced by computers. With an automated ticket selling machine, the process of buying the ticket of an amusement park becomes easier for the user. Automata theory is a theoretical branch that has not been widely known to many
more » ... et plays essential role in the field of computer science. The main concept of automata theory itself is how to make machines works automatically. Therefore, this study aims to show the implementation the concept of Automata theory in an amusement park automatic ticket selling machine. Methods: The method used to develop the application is formal methods known as Finite State Automata. Formal method is a mathematical modelling that links the production, development, and verification of software and hardware. In this application, the concept of Finite State Automata was applied to recognize and then capture the pattern on the process of ticket selling machine. Results: The result of this study shows that Finite State Automata can become one of the alternatives to design an automatic ticket selling machine for an amusement park by reading each input given by the user and then converts it to the language know by the Finite State Automata. Discussion: In this application, the payment method is by inserting a certain amount of cash into the machine and the machine will proceed to the next process. However, for future development another payment method can be added. For example, instead of inserting cash, user can choose to pay using debit as well as credit card.
doi:10.35974/isc.v7i1.1979 fatcat:7awpnfigijdk7a7sbhp3w7ss5i