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A Computing Offloading Game for Mobile Devices and Edge Cloud Servers
Wireless Communications and Mobile Computing
Computing offloading of mobile devices (MDs) through cloud is a greatly effective way to solve the problem of local resource constraints. However, cloud servers are usually located far away from MDs leading to a long response time. To this end, edge cloud servers (ECSs) provide a shorter response time due to being closer to MDs. In this paper, we propose a computing offloading game for MDs and ECSs. We prove the existence of a Stackelberg equilibrium in the game. In addition, we propose twodoi:10.1155/2018/2179316 fatcat:j3szikki6ffx7pxg57ozsvl7cy