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Surface motion capture (SurfCap) enables 3D reconstruction of human performance with detailed cloth and hair deformation. However, there is a lack of tools that allow flexible editing of SurfCap sequences. In this paper, we present a Laplacian editing technique that constrains the mesh deformation to plausible surface shapes learnt from a set of examples. A part-based representation of the mesh enables learning of surface deformation locally in the space of Laplacian coordinates, avoidingdoi:10.1109/3dv.2013.29 dblp:conf/3dim/TejeraH13 fatcat:5vq25xpsc5awtldao6t4x7qdiy