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An object-oriented 3D graphics toolkit
1992
Computer graphics
This paper presents an object-oriented toolkit for developers of interactive 3D graphics applications. The primary goal of the toolkit is (o make it easier for programmers to create 3D graphics applications that employ direct manipulation techniques in addition to conventional 2D-widgets. Such techniques have generally been ignored in previous graphics packages and systems. The toolkit provides a general and extensible framework for representing 3D scenes so that applications can integrate
doi:10.1145/142920.134089
fatcat:mrxuvi7xlzbgvpwjyp4hykmham