A novel multithreaded rendering system based on a deferred approach

Jorge Alejandro Lorenzon, Esteban Walter Gonzalez Clua
2009 2009 VIII Brazilian Symposium on Games and Digital Entertainment  
This paper presents the architecture of a rendering system designed for multithreaded rendering. The implementation of the architecture following a deferred rendering approach shows gains of 65% on a dual core machine.
doi:10.1109/sbgames.2009.27 dblp:conf/sbgames/LorenzonC09 fatcat:phuhiq2ayzdodc4g2fx6sp4jwa