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A novel multithreaded rendering system based on a deferred approach
2009
2009 VIII Brazilian Symposium on Games and Digital Entertainment
This paper presents the architecture of a rendering system designed for multithreaded rendering. The implementation of the architecture following a deferred rendering approach shows gains of 65% on a dual core machine.
doi:10.1109/sbgames.2009.27
dblp:conf/sbgames/LorenzonC09
fatcat:phuhiq2ayzdodc4g2fx6sp4jwa