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Organizations within the Department of Defense have adopted a large number of first person shooter games for use in military training. However, the use of virtual worlds has been much slower and no large investments have been made to date. This article explores some of the reasons for this slow progress and suggests some features that might make virtual worlds more attractive to DoD users.doi:10.4101/jvwr.v4i2.2112 fatcat:f6njabjshbev5htipfv4glz7gq