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Seamless texture stitching on a 3D mesh by poisson blending in patches
2014
2014 IEEE International Conference on Image Processing (ICIP)
In this paper, we propose a novel approach to seamless texture stitching on a 3D mesh. The main idea is to blend the sampled images by least-angle selection of gradients in overlapping patches. This is in contrast to previous works which focus on vertex-or face-based strategies with additional heuristics for robustness. Patches are obtained by growing a uniform mesh segmentation via geodesic projections. Blending is achieved by formulating a screened Poisson equation using discrete differential
doi:10.1109/icip.2014.7025407
dblp:conf/icip/DesseinSWH14
fatcat:yszyccsikfdhpegcb43x5aysi4