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UCT has recently emerged as an exciting new adversarial reasoning technique based on cleverly balancing exploration and exploitation in a Monte-Carlo sampling setting. It has been particularly successful in the game of Go but the reasons for its success are not well understood and attempts to replicate its success in other domains such as Chess have failed. We provide an in-depth analysis of the potential of UCT in domain-independent settings, in cases where heuristic values are available, andarXiv:1203.4011v1 fatcat:4i5zlybujrfspiyj2kz4hgc7ya