A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is
Lecture Notes in Computer Science
Emotion has been investigated from various perspectives and across several domains within human computer interaction (HCI) including intelligent tutoring systems, interactive web applications, social media and human-robot interaction. One of the most promising and, nevertheless, challenging applications of affective computing (AC) research is within computer games. This chapter focuses on the study of emotion in the computer games domain, reviews seminal work at the crossroads of gamedoi:10.1007/978-3-642-24571-8_62 fatcat:atph5uo3z5b6nf3z7tfp3qglh4