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In the last decade, a number of techniques from the new media practices have contributed to innovate the traditional production of entertainment, through the modularization and the automation of a number of phases. This paper proposes a novel approach to the automatic generation of character animations that draws inspiration from the techniques for the construction of the virtual agents. The pipeline for the production of animated scenes is based on the mapping between the authorial descriptiondoi:10.1016/j.entcom.2013.06.001 fatcat:uhzde2jjezcjdmzcibxecolchi