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A dynamic dialogue is a conversation in which each participant alternately selects remarks based on a changing world state and in which each remark can change the world state. Dynamic dialogues happen frequently as conversations between a player character (PC) and a non-player character (NPC) in a computer game. When it is the PC's turn to speak, the current game state is used to filter the static set of remarks available to the PC to a contextually appropriate subset that is made available todoi:10.1016/j.jvlc.2009.02.001 fatcat:2vfmdntiircjvds4agcy2i5rfq