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A PPPM fast summation method for fluids and beyond
2014
ACM Transactions on Graphics
Figure 1 : Vortices of raising smoke hitting a moving ball (ball not rendered). Abstract Solving the N -body problem, i.e. the Poisson problem with point sources, is a common task in graphics and simulation. The naive direct summation of the kernel function over all particles scales quadratically, rendering it too slow for large problems, while the optimal Fast Multipole Method has drastic implementation complexity and can sometimes carry too high an overhead to be practical. We present a new
doi:10.1145/2661229.2661261
fatcat:q2qbtn6hirfl5hv6fqauo6cxkm