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Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments
2018
IEEE Transactions on Visualization and Computer Graphics
Fig. 1 . The objective of this article is to evaluate whether small scale interactions during locomotion between a real user and a virtual human (right) are similar in virtual conditions in comparison with real ones (left). Abstract-Navigating in virtual environments requires using some locomotion interfaces, especially when the dimensions of the environments exceed the ones of the Virtual Reality system. Locomotion interfaces induce some biases both in the perception of the self-motion or in
doi:10.1109/tvcg.2017.2714665
pmid:28613177
fatcat:57eanj64kfhwnafuwyraducory