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Graphics processing units (GPUs) in a computer system are increasingly adopted to create a realistic environment in 3D applications. Despite the extremely high parallelism of these devices with a tremendous amount of processing elements, GPUs are seldom used in scientific applications owing to their difficulty in programming. Additionally, vendor-provided APIs are too specific to cross platform. An open standard, OpenCL, has subsequently been developed to provide universal APIs and programmingdoi:10.12785/amis/081l42 fatcat:r2clxenj6nhbjkoi3iqnnfk2k4