A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform [chapter]

Simon Crowle, Michael Boniface, Benjamin Poussard, Stylianos Asteriadis
2014 Lecture Notes in Computer Science  
Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging
more » ... since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.
doi:10.1007/978-3-319-13969-2_12 fatcat:nozfnidykrcipijdmyfwmnhclu