A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is
Lecture Notes in Computer Science
Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challengingdoi:10.1007/978-3-319-13969-2_12 fatcat:nozfnidykrcipijdmyfwmnhclu