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Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs
2020
Artificial Intelligence and Interactive Digital Entertainment Conference
This paper presents the foundations of a computational science of game design-a model of abstraction: the outcome of a situated design process that conceptualizes something in terms of something else for a specific purpose. The outcome of abstraction is modeled via an abstraction scheme, a step toward modeling the process of game design abstraction from a human-centered perspective. A scheme's purpose is couched relative to a scheme's properties, also defined herein; collectively, the
dblp:conf/aiide/Cardona-Rivera20
fatcat:rlbnjj3y35hr5ffui2atksj6bq