Learning and gamification: a possible relationship?

Leonardo Caporarello, Massimo Magni, Ferdinando Pennarola
2017 EAI Endorsed Transactions on e-Learning  
One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on gamification in the educational field. It dis-cusses the existing studies on the effectiveness of gamification for learning purposes, ana-lyzing their impact on students' attitude, knowledge and
more » ... or. Finally, it highlights the main gaps in the current literature, pointing to new directions of research.
doi:10.4108/eai.19-12-2017.153488 fatcat:xwptsnpa5rdqpmjfg54kyaluza