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The work presented here describes two methods to incorporate viable illumination models into Fourier Volume Rendering (FVR). The lack of adequate illumination has been one of the impediments for the wide spread acceptance of FVR. Our first method adapts the Gamma Corrected Hemispherical Shading (GCHS) proposed by Scoggins et al.  for FVR. We achieve interactive rendering for constant diffusive light sources. Our second method operates on data transformed by spherical harmonic functions.doi:10.1109/swg.2002.1226519 dblp:conf/volvis/EntezariSMM02 fatcat:in5jjsodyfhehmt3o7gouq3ty4