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Contour interpolation by straight skeletons
2004
Graphical Models
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) polygons that define 'material' and 'non-material' regions. This problem has applications to medical imaging, geographic information systems, etc. Our method is fully automatic and is guaranteed to produce non-self-intersecting surfaces in all cases regardless of the number of contours in each slice, their complexity
doi:10.1016/j.gmod.2004.05.001
fatcat:5m6h6egi3vbkpid5tho5gl7hki