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The Story is Everywhere. Dispersed Situations in a Literary Role Play Game
2021
This paper draws on the history and development of digital ethnography. The point of departure is that it is characteristic for digital environments to enforce feelings of being there and not being there simultaneously. Instead of invoking digital exceptionalism, however, it is assumed that mediatised ways of acting sensitise research for the fact that all situations are dispersed in one way or another. Acknowledging the distributed character of situations means accepting their fragmentary and
doi:10.25969/mediarep/16209
fatcat:gd6ju4m6drgwngriycpt6eqlqm