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System dynamics to design an educational game for improving interpersonal skills to manage conflict
2019
Journal of Advanced Mechanical Design, Systems, and Manufacturing
This research discusses how system dynamics is used to develop an educational game, called CANDY OG, to learn how to improve supply chain performance under conflict of key performance indicators (KPIs). Its objective is to explore applicability of system dynamics to design a business game for fostering interpersonal skills. A causal loop diagram is used to confirm the game design so that the participants can learn by playing about importance of understanding other stakeholder's mental model to
doi:10.1299/jamdsm.2019jamdsm0040
fatcat:dar6eyzdqbhmdpdslq6mnx6u24