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Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids
[article]
2019
arXiv
pre-print
Real-life control tasks involve matters of various substances---rigid or soft bodies, liquid, gas---each with distinct physical behaviors. This poses challenges to traditional rigid-body physics engines. Particle-based simulators have been developed to model the dynamics of these complex scenes; however, relying on approximation techniques, their simulation often deviates from real-world physics, especially in the long term. In this paper, we propose to learn a particle-based simulator for
arXiv:1810.01566v2
fatcat:sy3magkmsvfgfmylwq5fzrm53y