Recomendações para Projeto de Jogo Digital Educacional para o Ensino Fundamental com Foco em Valores Ético-Morais

Michelle Nery Nascimento, Renzo Santos Diniz, Sérgio Oliveira Macellani, Caroline Rhaian Jandre, Marcus Vinicius Bento Martins, Ronan Loschi Ferreira, Mônica Da Consolação Machado, Magna Carla Ribeiro, Roberlei Panasiewicz, Lucila Ishitani
2022 Anais do XIII Computer on the Beach - COTB'22   unpublished
ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate good results, and some studiesdemonstrate the use of games as an auxiliary tool in learning respectfor rules, tasks, and values. However, the ethical-moral valuesapproach in learning is not a simple task, but some works demonstratethat games embody human values. In the literature, there aretheoretical studies on the use of games in education, but there is aneed for more practical assessments to
more » ... erify the validity of existingconcepts. This research aims to propose recommendations for developingan educational game for children aged 10 to 12 years withcontent that encourages ethical-moral values and the developmentand evaluation of a game prototype for the target audience. First,we conducted a semi-structured interview with elementary educationteachers. Later, these teachers also answered a questionnaireafter interacting with the first version of the game prototype. Fromthe results found, it was possible to draw up recommendationsfor a game that meets the specific research audience, such as: thegame should have different avatars for the player to choose from,the game should be collaborative, the game should address currentissues. The recommendations can help develop digital games thatencourage elementary education students to become interested ineducational games with a focus on ethical-moral values.
doi:10.14210/cotb.v13.p073-080 fatcat:frhaxq2t2nbqrmj35y4vy2miya