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Computer Communications and Networks
4 Virtual Reality (VR) technology has matured to a point where humans can navigate in virtual scenes, however providing them with a comfortable fully immersive role in VR remains a challenge. Currently available sensing solutions do not provide ease of deployment, particularly in the seated position, due to sensor placement restrictions over the body, and optic-sensing requires a restricted indoor environment to track body movements. Here we present a 52-sensor laden garment interfaced with VR,doi:10.1007/978-1-84882-599-4_5 dblp:series/ccn/GulrezTR10 fatcat:lwzpvjnxdjeu3ho6cqzfzaxvje