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A hierarchy of cameras for 3D photography
2004
Computer Vision and Image Understanding
The view-independent visualization of 3D scenes is most often based on rendering accurate 3-dimensional models or utilizes image-based rendering techniques. To compute the 3D structure of a scene from a moving vision sensor or to use imagebased rendering approaches, we need to be able to estimate the motion of the sensor from the recorded image information with high accuracy, a problem that has been well-studied. In this work, we investigate the relationship between camera design and our
doi:10.1016/j.cviu.2004.03.013
fatcat:mgbjiasvgbdldjztppznxie2ym