A relative delay minimization scheme for multiplayer gaming in differentiated services networks

Brian Carrig, David Denieffe, John Murphy
2006 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06  
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the Differentiated Services (DiffServ) framework will provide an opportunity for gamers to enhance their game-playing experience. An important QoS metric for networked games is a user's delay relative to the delay of other users. In this paper, we propose a Relative Delay Minimization (RDM) algorithm for use in DiffServ
more » ... ronments. Simulation results are described and presented showing that the algorithm can reduce the Relative Delay Variation (RDV) between users in a DiffServ environment.
doi:10.1145/1230040.1230046 dblp:conf/netgames/CarrigDM06 fatcat:g2s6bsiuw5d4hhpxwjkpslqn2q