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A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System
[chapter]
1991
Advances in Computer Graphics Hardware IV
Today's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIOS/PHIGS+, X Window System, and PEX have to be supported optimally. This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at
doi:10.1007/978-3-642-76298-7_15
fatcat:h4zvdv3befdobia3vyuot456vm